19 research outputs found
Acceptable use policy and employee computer usage: case of Sri Lankan software development industry
Organizations introduce acceptable use policies to deter employee computer misuse. Despite the controlling, monitoring and other forms of interventions employed, some employees misuse the organizational computers to carry out their personal work such as sending emails, surfing internet, chatting, playing games etc. These activities not only waste productive time of employees but also bring a risk to the organization. A questionnaire was administrated to a random sample of employees selected from large and medium scale software development organizations, which measured the work computer misuse levels and the factors that influence such behavior. The presence of guidelines provided no evidence of significant effect on the level of employee computer misuse. Not having access to Internet /email away from work and organizational settings were identified to be the most significant influences of work computer misuse
Information communication technologies and distance education in Sri Lanka: a case study of two universities
Sri Lanka's participation rates in higher education are low and have risen only slightly in the
last few decades; the number of places for higher education in the state university system
only caters for around 3% of the university entrant age cohort. The literature reveals that the
highly competitive global knowledge economy increasingly favours workers with high levels
of education who are also lifelong learners. This lack of access to higher education for a
sizable proportion of the labour force is identified as a severe impediment to Sri Lanka‟s
competitiveness in the global knowledge economy.
The literature also suggests that Information and Communication Technologies are
increasingly relied upon in many contexts in order to deliver flexible learning, to cater
especially for the needs of lifelong learners in today‟s higher educational landscape. The
government of Sri Lanka invested heavily in ICTs for distance education during the period
2003-2009 in a bid to increase access to higher education; but there has been little research
into the impact of this.
To address this lack, this study investigated the impact of ICTs on distance education in Sri
Lanka with respect to increasing access to higher education. In order to achieve this aim, the
research focused on Sri Lanka‟s effort from three perspectives: policy perspective,
implementation perspective and user perspective. A multiple case study research using an
ethnographic approach was conducted to observe Orange Valley University‟s and Yellow
Fields University‟s (pseudonymous) implementation of distance education programmes
using questionnaires, qualitative interviewing and document analysis. In total, data for the
analysis was collected from 129 questionnaires, 33 individual interviews and 2 group
interviews.
The research revealed that ICTs have indeed increased opportunities for higher education;
but mainly for people of affluent families from the Western Province. Issues identified were
categorized under the themes: quality assurance, location, language, digital literacies and
access to resources. Recommendations were offered to tackle the identified issues in
accordance with the study findings. The study also revealed the strong presence of a
multifaceted digital divide in the country. In conclusion, this research has shown that
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although ICT-enabled distance education has the potential to increase access to higher
education the present implementation of the system in Sri Lanka has been less than
successful
Dropout: MOOC participants’perspective
Massive Open Online Courses (MOOCs) open up learning opportunities to a large number of people. A
small percentage (around 10%) of the large numbers of participants enrolling in MOOCs manage to finish the course
by completing all parts. The term ‘dropout’ is commonly used to refer to ‘all who failed to complete’ a course, and
is used in relation to MOOCs. Due to the nature of MOOCs, with students not paying enrolment and tuition fees,
there is no direct financial cost incurred by a student. Therefore it is debatable whether the traditional definition of
dropout in higher education could be directly applied to MOOCs. This paper reports ongoing exploratory work on
MOOC participants’ perspectives based on six qualitative interviews. The findings show that MOOC participants are
challenging the widely held view of dropout, suggesting that it is more about failing to achieve their personal aims
Design patterns for promoting peer interaction in discussion forums in MOOCs
Design patterns are a way of sharing evidence-based solutions to educational design problems. The design patterns presented in this paper were produced through a series of workshops, which aimed to identify Massive Open Online Course (MOOC) design principles from workshop participants’ experiences of designing, teaching and learning on these courses. MOOCs present a challenge for the existing pedagogy of online learning, particularly as it relates to promoting peer interaction and discussion. MOOC cohort sizes, participation patterns and diversity of learners mean that discussions can remain superficial, become difficult to navigate, or never develop beyond isolated posts. In addition, MOOC platforms may not provide sufficient tools to support moderation. This paper draws on four case studies of designing and teaching on a range of MOOCs presenting seven design narratives relating to the experience in these MOOCs. Evidence presented in the narratives is abstracted in the form of three design patterns created through a collaborative process using techniques similar to those used in collective autoethnography. The patterns: “Special Interest Discussions”, “Celebrity Touch” and “Look and Engage”, draw together shared lessons and present possible solutions to the problem of creating, managing and facilitating meaningful discussion in MOOCs through the careful use of staged learning activities and facilitation strategies
Who are with us: MOOC learners on a FutureLearn course
Massive Open Online Courses (MOOCs) attract learners with a variety of backgrounds. Engaging them using game development was trialled in a beginner’s programming course, “Begin programming: build your first mobile game”, on FutureLearn platform. The course has completed two iterations: first in autumn 2013 and second in spring 2014 with thousands of participants. This paper explores the characteristics of learner groups attracted by these two consecutive runs of the course and their perceptions of the course using pre- and post-course surveys. Recommendations for practitioners are offered, including when the audience is different to the one expected. A MOOC is unlikely to please everyone, especially with such large cohorts. Nevertheless, this course, using game development as a vehicle to teach programming, seems to have offered a balanced learning experience to a diverse group of learners. However, MOOC creators and facilitators should accept that a course cannot be made to please everyone and try to communicate clearly who the intended audience for the course are
Massive Open Online Courses and economic sustainability
Millions of users around the world have registered on Massive Open Online Courses (MOOCs) offered by hundreds of universities (and other organizations) worldwide. Creating and offering these courses costs thousands of pounds. However, at present, revenue generated by MOOCs is not sufficient to offset these costs. The sustainability of MOOCs is a pressing concern as they incur not only upfront creation costs but also maintenance costs to keep content relevant, as well as on-going facilitation support costs while a course is running and re-running. At present, charging a fee for certification seems to be a popular business model adopted by leading platform providers.
In this position paper, the authors explore possible business models for courses, along with their advantages and disadvantages, by conducting a literature study and applying personal insights gained from attending various MOOC discussion fora. Some business models discussed here are: the Freemium model, sponsorships, initiatives and grants, donations, merchandise, the sale of supplementary material, selective advertising, data-sharing, follow-on events, and revenue from referrals. This paper looks at the sustainability of MOOCS as opposed to the sustainability of MOOC platforms, while observing the tight link between them
Extending higher educational opportunities through e-learning: a case study from Sri Lanka
The Knowledge Economy favours high skilled and adaptable workers, typically those with a degree. Information and Communication Technologies (ICTs) have the potential to extend educational opportunities through e-Learning. In Sri Lanka efforts have been made to employ ICTs in this way. The case study of Orange Valley University (pseudonymous) is presented, exploring the impact of ICT-based distance education on access to higher education. This ethnographic research employed questionnaires, qualitative interviews and documentary analysis. Online learning was found to appeal to a specific segment of the population. Flexibility and prestige were found to be important influences on programme selection. The majority possessed resources and skills for e-Learning; access and quality issues were considered
Globalization and technology-mediated distance education: developing countries’ perspective
The contemporary global economy places great value on highly educated workers but devalues workers in repetitive or low skill jobs. In order to thrive in this new economy, countries must ensure sufficient higher education opportunities for their population. However, a lack of resources is a major barrier faced by many developing countries in expanding their higher education systems. Technology-mediated distance education has the potential to be an invaluable tool in offering educational opportunities to people, if the other necessary conditions for participation are met. Although technology-mediated education was first considered to be a medium to bridge the learning divide across space, today it is feared that it could well become an inequality intensifier. Drawing on examples from developing countries, this paper considers factors regarding implementing technology-mediated distance education, including failure to address contextual issues and possible consequences. Challenges and policy implications are also discussed
Blended learning in distance education: Sri Lankan perspective
The purpose of this paper is to explore the implementation of online learning in distance educational delivery at Yellow Fields University (pseudonymous) in Sri Lanka. The implementation of online distance education at the University included the use of blended learning. The policy initiative to introduce online for distance education in Sri Lanka was guided by the expectation of cost reduction and the implementation was financed under the Distance Education Modernization Project. The paper presents one case study of a larger multiple case study research that employed an ethnographic research approach in investigating the impact of ICT on distance education in Sri Lanka. Documents, questionnaires and qualitative interviews were used for data collection. There was a significant positive relationship between ownership of computers and students’ ability to use computer for word processing, emailing and Web searching. The lack of access to computers and the Internet, the lack of infrastructure, low levels of computer literacy, the lack of local language content, and the lack of formal student support services at the University were found to be major barriers to implementing compulsory online activities at the Universit